Cook Anything!
Cook Anything! is a frantic cooking game where the definition of ingredient is for you to decide.
You run a soup kitchen with customers asking for food with specific demands. Add and modify ingredients to your pot to make the perfect soup.
But the pot is broken. Anything can go into it, and you're low on food supplies.
Take orders, make chaos, serve your disasterpiece.
Your goal is to make as much money as possible, and the better the food, the higher the pay.
This game was made for Indieformer's Patch Notes 1.0 Game Jam with the theme 'Error is the Feature'.
--- CREDITS ---
Jackson Wood
Programming, Sound Design, Gameplay Design, Tutorial Design, Art
Liam Cunneen
Gameplay Design, Tutorial Design




Comments
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Real fun!
Nice game, but clients coming when there is no more space left made my brain go crazy xD
hah, yeah. originally had them spawning every 40 seconds, but that left ~10-15s of downtime every time you completed an order, which wasn't as frantic as I was hoping it would be. So I turned it down to 25s before adding the computer, and that was a little more fun for me! ...Until you run out of ingredients and need to order more, then it gets out of hand.
If I had more time to test I probably would've settled on a timer more like 30-35s, but I think it would be better to adjust it automatically based on how fast the player is taking orders!
Regardless of my rushed balancing decisions, I'm glad you enjoyed!
My go on this would be to limit it, because at some point I could't even cross the restaurant to serve my customers because of the gigantic queue xD
100% - there is actually already a limit of 6 customers in the queue and 5 customers in seats - if there's no places available in the queue when a customer arrives (or no seats when an order is taken) they'll just leave. But I only tested that behaviour in scene view and never actually checked if the player could pass the customers in line LMAO
Definitely would want to make it so the player and customers can pass each other if I go further with the project - though I also love the idea of having to throw the meal over the customers in the queue in order to serve someone in a busy restaurant!
I love throwing the dish to the customers too x)
I love that you can throw the microwave!
Yeah! Had a lot of fun leaning into the systematic design and seeing the kind of goofy results that come out of it, and this is a lovely example lol
Amazing!! Keep it up Gamer <3